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| For information on Myo in Lobotomy Corporation, see Rabbit Team on the Lobotomy Corporation Wiki. |
| “ | Why do we always have to eat shit. | ” |
–Myo | ||
Myo (묘, Myo) is the Captain of the Rabbit Team of R Corp's Fourth Pack. She first appears in the same Chapter, Episode 1.
Appearance[]
Myo has, more or less, the same appearance she had in Lobotomy Corporation, her hairstyle cut into blunt fringes with two longer bangs framing her face, giving the appearance of droopy rabbit ears. She wears body armor with R Corp's brown and orange color scheme, along with a shoulder guard with an orange cape, signaling her status as Captain.
Personality[]
Myo has a chatty, cynical, and proud to nigh-arrogance personality. Even during combat or dangerous situations like the prospect of her pack being culled, she constantly pokes fun at those around her in a casual and relaxed way.
Nonetheless, she still holds a deep admiration for the Legendary Fixer Kali, seeing her as her own hero after being saved from a Syndicate by her when she was young.
Story[]
First Reception[]
The Fourth Pack's captains discuss the prospect of their squads being snuffed.
Second Reception[]
Several clones of Myo fight for survival within R Corp's Hatchery.
Key Page stories[]
Combat Info[]
Myo appears in R Corp. during Act 3 alongside 3 Rabbits and Nikolai, and the 3rd and 4th Acts of R. Corp II, the 3rd with 4 Rabbits, and the 4th with the rest of the R Corp. Fourth Pack Captains. (Rudolph, Maxim, and Nikolai)
Books
| O | Ⅰ | Ⅱ | Ⅲ | Ⅳ | Ⅴ | |
| Book of the Rabbit Team | 70% | 50% | 0% | 0% | 0% | 0% |
| Book of Myo | 30% | 50% | 100% | 100% | 100% | 100% |
| Count | 2 | 2.2 | 2.6 | 3 | 3.5 | 4.2 |
Passive Abilities
SpeedSpeed Dice Slot +1 (Cannot Overlap)
Triple-R Suit
Can store up to 20 Charges at once.
Rabbit Augmentation
For every 30% of Max. HP lost this Act, gain 1 Haste at the start of each Scene. (Up to 3)
Compressed Charge-stimulated Muscleforce
If the character has 11 or more Charge at the start of the Scene, gain 1 Haste.
Deck
| Deck | ||||
|---|---|---|---|---|
| Page | Cost | Description | ||
| (2 Copies) | 2 | Single-use On Use If Speed is 6 or higher, all dice on this page gain +1 Power 6~8 5~7 3~7 | ||
| (2 Copies) | 3 | Single-use On Use If Speed is 6 or higher, all dice on this page gain +2 Power 8~21 On Hit Inflict 2 Bleed next Scene | ||
| (2 Copies) | 2 | On Use Gain 5 Charge 3~8 4~8 On Hit Inflict 2 Bleed next Scene 3~8 On Hit Inflict 1 Bleed next Scene | ||
| (3 Copies) | 0 | On Use Restore 1 Light and gain 3 Charge 3~7 3~4
| ||
Combat Dialogue
| General Combat Dialogue |
|---|
Combat Entrance
|
| Special Combat Dialogue (facing Gebura) |
|---|
Combat Entrance
|
|
Special Event line notes
|
Books
Does not drop books.Passive Abilities
SpeedSpeed Dice Slot +1 (Cannot Overlap)
Triple-R Suit
Can store up to 20 Charges at once.
Rabbit Augmentation
For every 30% of Max. HP lost this Act, gain 1 Haste at the start of each Scene. (Up to 3)
Myo’s Prowess
When using a Combat Page, all dice on the page gain Power against targets with slower Speed. (+1 Power per 2 points of difference, up to 5)
Deck
| Deck | ||||
|---|---|---|---|---|
| Page | Cost | Description | ||
| (2 Copies) | 2 | Single-use On Use If Speed is 6 or higher, all dice on this page gain +1 Power 6~8 5~7 3~7 | ||
| (2 Copies) | 3 | Single-use On Use If Speed is 6 or higher, all dice on this page gain +2 Power 8~21 On Hit Inflict 2 Bleed next Scene | ||
| (2 Copies) | 2 | On Use Gain 5 Charge 3~8 4~8 On Hit Inflict 2 Bleed next Scene 3~8 On Hit Inflict 1 Bleed next Scene | ||
| (3 Copies) | 0 | On Use Restore 1 Light and gain 3 Charge 3~7 3~4
| ||
Combat Dialogue
| General Combat Dialogue |
|---|
Combat Entrance
|
| Special Combat Dialogue (facing Gebura) |
|---|
Combat Entrance
|
|
Special Event line notes
|
Books
| O | Ⅰ | Ⅱ | Ⅲ | Ⅳ | Ⅴ | |
| Book of Nikolai | 70% | 50% | 0% | 0% | 0% | 0% |
| Complete Book of Myo | 30% | 50% | 100% | 100% | 100% | 100% |
| Count | 2 | 2.2 | 2.6 | 3 | 3.5 | 4.2 |
Passive Abilities
SpeedSpeed Dice Slot +1 (Cannot Overlap)
Triple-R Suit
Can store up to 20 Charges at once.
Rabbit Augmentation
For every 30% of Max. HP lost this Act, gain 1 Haste at the start of each Scene. (Up to 3)
Myo’s Prowess
When using a Combat Page, all dice on the page gain Power against targets with slower Speed. (+1 Power per 2 points of difference, up to 5)
Slash Mastery
Slash Dice Power +1
Pierce Mastery
Pierce Dice Power +1
Deck
| Deck | ||||
|---|---|---|---|---|
| Page | Cost | Description | ||
| 6 | Myo's Exclusive Page Mass-Individual Only usable at 20+ Charge. On Hit Inflict 3 Bleed next Scene 4~9 4~9 6~10 On Hit Deal 15 bonus damage against the manually selected target | |||
| (4 Copies) | 2 | On Use Gain 5 Charge 3~8 4~8 On Hit Inflict 2 Bleed next Scene 3~8 On Hit Inflict 1 Bleed next Scene | ||
| (3 Copies) | 0 | On Use Restore 1 Light and gain 3 Charge 3~7 3~4 | ||
| 3 | On Use Gain 8 Charge 7~10 4~8 4~6
| |||
Combat Dialogue
| General Combat Dialogue |
|---|
Combat Entrance
|
| Special Combat Dialogue (facing Gebura) |
|---|
Combat Entrance
|
|
Special Event line notes
|
Trivia[]
- Myo is the only returning character from the game, Lobotomy Corporation, who wasn't an employee of L Corp.
- Though due to R Corp.'s Singularity, it is unknown if the first iteration of Myo seen during R Corp.'s Reception was specifically the one that debuted in Lobotomy Corporation, but it is unlikely.
- In Distortion Detective, it is stated that, Eye Augmentations Glow Red when activated or Under Pressure, thus Myo's eyes glow, as do other fixers with the same prosthetics.
- It is unknown if all Eye Augmentations glow red, or the ones Myo uses do.
- In Greek, Myo means muscle or mouse.







